Visualy modify gimbal appearance in the viewport?

I very often happen to pick the wrong axis when animating, I get fooled by the perspective and I think the way the gimbal axes are represented doesn’t help very much. I usually have to rotate the camera a bit to get a feel for which axis to pick for the rotation i need. I tried to show it on this screenshot above, and was thinking of a way to give more noticeable clues about the orientation of the gimbal. To make it worse, regardless of the distance/perspective of the axis lines to the viewport camera, the four visual intersections of two axes overlap with a neutral identical fade, so you can’t really tell which is closer or further.

If you check the Z and X axes on my drawing, on the visual (not physical) intersection that the axis lines closer to us take priority over the other axis line drawn at the back

I was wondering maybe there exists a plugin to modify the way the gimbal looks?

Welcome :tada:

…i’m not sure which version you are using and i’m a little stuck on 3.6.12 but with the standard theme the backward part of the circles aren’t drawn so i always know where the front is:

Gimbal

Thank you! I use Blender 4.1, but it has been something recurent since 3.0, probably because i would import my preferences at each new installation

I checked the theme settings, and switched to dark theme (mine was ‘custom’ or something, which i don’t recall touching), and now the axes fade away like in your screenshot the further i get from it. But if i’m close enough i still get them drawn in full. So far this solution works in my scene, but this issue could be more appearent in projects of smaller scale

There will always be something (everywhere) which could be improved :wink:
Sometimes one only have to deal with what is available :stuck_out_tongue_winking_eye:

I also think the axis does help (top right): circle with faded filling for negative area and full disc and axis character on positive side.

Or… i’m simply used to it :stuck_out_tongue_closed_eyes:

Alright, this should be good enough anyway. Thanks for the tip

You are welcome.