I very often happen to pick the wrong axis when animating, I get fooled by the perspective and I think the way the gimbal axes are represented doesn’t help very much. I usually have to rotate the camera a bit to get a feel for which axis to pick for the rotation i need. I tried to show it on this screenshot above, and was thinking of a way to give more noticeable clues about the orientation of the gimbal. To make it worse, regardless of the distance/perspective of the axis lines to the viewport camera, the four visual intersections of two axes overlap with a neutral identical fade, so you can’t really tell which is closer or further.
If you check the Z and X axes on my drawing, on the visual (not physical) intersection that the axis lines closer to us take priority over the other axis line drawn at the back
I was wondering maybe there exists a plugin to modify the way the gimbal looks?
…i’m not sure which version you are using and i’m a little stuck on 3.6.12 but with the standard theme the backward part of the circles aren’t drawn so i always know where the front is:
Thank you! I use Blender 4.1, but it has been something recurent since 3.0, probably because i would import my preferences at each new installation
I checked the theme settings, and switched to dark theme (mine was ‘custom’ or something, which i don’t recall touching), and now the axes fade away like in your screenshot the further i get from it. But if i’m close enough i still get them drawn in full. So far this solution works in my scene, but this issue could be more appearent in projects of smaller scale