Hello everyone !
I’m transitioning to blender and loving it.
I’m using the latest artstation challenge as a training opportunity !
I need help achieving god rays type of lightbeam as you can see in my submission but with a better raytracing engine than eevee - no matter what I try with cycles I can’t get a decent godrays just like I can achieve it in EEVEE…
Any tips on a setting I can use or another renderer I should try ?
I’m currently using a HDRI + box with scatter volume shader and a point light in it to simulate the god rays…
thanks for the help !!