I intend to write a volume rendering script. This will use the “many slices” approch to producing the effect.
The problem with this approch is that depending on the camera and lighting you get slice artifacts and need to make constant adjustments. So hence the script to fix this issue. That is the script will update the slices angle and normal vectors to reduce/remove the negative effects. However at this stage the “fog” areas will be limited to just a single light source (sun to start with).
The reason is that its very hard to get good smoke/clouds and fire type effects. Using povray and reimporting back is one idea, and its faster than the slice method. But using blender and a one stop shop is what I want for now.
What are your thoughts on the matter?
I will post a few vids after the new year to get an idea of what i’m after.