This is my first post on the forums, but I’ve been playing around with blender for years. I’ve recently picked up 2.58, and discovered, to my joy, it finally has true volumes!
I spent a few days working on a scene with clouds, and I added mist so they didn’t end so abruptly, and started rendering a flying-through-clouds scene. It seems, though, that the way the Z-Buffer is calculated for the volume is using the bounding-object, and not the mist itself (see picture). so there’s a stripe of mist in the top portion of the screen.
Does anyone know a way around this? I’ve played around in the compositor for a while trying to create some sort of mist-like work around, with little success.