is there a particular trick or limitation to this feature I’m missing? I can use constant density volumes in eevee no problem; but as soon as I plug in a noise texture into the density, the volume stops rendering. happens with both cube object volumes and world volumes.
That’d explain it. Blenders future on Mac is seeming bleaker by the day. First the abandonment of OpenCL, and with OpenGL also being deprecated, I get nervous every time an eevee bug crops up that may not be fixable.