I just finished playing RAGE and I absolutely love their skyboxes with clouds:
How can I make good looking (non-photorealistic) volumetric cloudscape in Blender and then render it into a skybox (with alpha, so I can create layered skies in-game)? Thanks.
@3dementia: I suppose you think I never googled it prior to asking here Follow your advice and you will see how all of the tutorials are outdated. None of them shows how to actually make volumetric clouds.
Let’s me clarify what I am after. I need to create a scene with sky and volumetric clouds. Then i need to render the scene as a skybox (not a skydome), into 6 separate images or 1 horizontal cross cube image.
Create your environment, you can use a skydome, volumetric clouds, HDRI angmap…whatever you want or any combination of the three.
Create a cube, new material, new texture. Set the tex as an environment map.
Render! Your envmap is generated on the fly. Now look at the texture and click the the little arrow to the right in the environment map section to save it. I used to use this all the time to cut down on raytraced reflections for my scenes.
I’ve had decent results just combining photos and arranging the clouds so that the light comes from the right direction. Add some funky filters and you can get a painted look.