i tried to get volumetric light rays through an material with alpha channel, but it doesn’t seem to work. A plane object with holes inside of it (e.g. halostep.blend on 2.42 examples) works, but why don’t the rays shine through an MAT with alpha channel? You can see the light trough the plane, but there are no rays generated.
Is Blender so weak or am i? :rolleyes: