Hi everyone,
I wonder if there`s a way to make volumetric light ( spotlight halo ) pass through a transparent areas of texture. I tried many different combinations of settings of lamp and material with that texture but all i got was circle of light visible through cracks in texture without any rays getting through. If anyone tried this and succeeded, please share your experiences.
ahh
had the same problem a while ago.
try turning up the samples on the spot
still nothing I checked almost all settings for lamp and material but still hole in object generates rays and texture dont ( on pic you can see lamp light through hole in texture but not rays ) btw. I
m using Blender 2.49b
ohh sorry, i meant step size
if that fails, i think you’ll have to do it via geometery.
derek
I gues so. nevertheless thanks for help
we did one in volume thread from NRK
have a look
but 2 things we did it in a domain smoke
but also with an added cone with volume
so depens on the looks i guess
happy 2.5