Hi. I have a scene with a brick wall (made from individual cubes) and an opening with a cross tie (is that the right word?) inside it. Outside I have a volumetric lamp casting through the window onto the contents of the room. The problem is it seems the wall does not effect the light at all. The cross tie and the contents do, but the light seems to pass right through it the wall. :-?
In the bricks’ material I have Traceable enabeled. Raytraced in the Render Buttons is also enabeled. How can I fix this? Thanks.