Hey there,
I feel like I’m missing something simple but I can’t quite figure it out. In Blender 2.62, I have a spot light with the halo on (volumetric lighting). I also have an object with a cloud texture with z transparency, so part of the object is opaque and part is transparent. I can see through the transparent portions of the object but for some reason, I can’t get the volumetric light to move through the object. I am trying to use the solid/transparent portion of the textured object to create light rays. Is this possible with Blender?
Any help is appreciated!!