Volumetric particles, like Afterburn

Hi all, I have been looking at blender for a while. I haven’t yet done anything of substance as I’m still getting myself acquanted. I have used max for a long time and see the posibilities of blender, possibly in my workflow.

I would like to start something in the near future on a volumetric script to do in blender what you can do in max with afterburn, this is an important effect for me.

As for research, I’ve looked at the following:

http://mrl.nyu.edu/~perlin/experiments/puff/

http://www.gamedev.net/opengl/volfog.html

http://www.resultspk.net/maya/ch15lev1sec3.html

I have somewhat of an idea of what to do for this, but I need some more technical information. Does anyone have any research on this? I would be very appreciative of the assist! thanks

D

I have a look at a while back this guy did something like afterburn for Maya
http://petershipkov.com/development/