I’ve been trying to make a realistic water material for some time now, with no success. This is the closest I’ve come to one.
It uses Wardiso shading at full blast, and Raytrace transparency at 0.2 with the IOR at 1.33. There’s also a slight mirror effect applied, and a displacement texture. The problem is that this is not realistic at all.
If you look at real water, you’ll notice that it’s not uniformly blue.
If you fill a bathtub with water, it’s initially clear, but as more and more builds up, its blue colour starts to show.
I’m just wondering if such an effect is possible with Blender. I know there’s a “volume” option for meshes, but I’m unsure how to use that. If anyone could provide a way to get an effect of that sort, it would be much appreciated!