Volumetrics Look Washed Out and Detail-Less When Scaled Up

Hey All,
I have downloaded the file from JonasDichelle of his amazing 3D Mandelbulb Fractal. It’s made in volumetrics and whenever I move the camera a distance away from it and scale up the object, it appears washed out and low resolution even with lowest tile size of 2px. No matter what I set the start and end distance in the volumetrics tab… Any help appreciated!
Blender 2.83

Hello maybe its the clipping

Okay so now I can see the volumetric object but it looks very different when scaled to be a lot bigger. It has very little detail even with a tile size of 2px. Does anyone know why it would look a lot different when scaled up?

BUMP.
Does anyone know why volumetrics lose detail when scaled up?