[Volunteer / Unpaid] Looking for a Team for a CoD4:MW Anniversary Feature Film

I am directing a non-commercial, feature-length cinematic adaptation of the Call of Duty 4: Modern Warfare campaign in Blender using original game assets (exported via C2M, Greyhound, and Diego Logic), targeting a release on November 5, 2027, for the game’s 20th anniversary.

It’s a passion project I’ve been working on solo for the past couple of months. I think now is a good time to start building a team to help finish what’s been started.

To preserve the authentic 2007 aesthetic, I’m utilizing the original game models and environments, and modernizing them inside Blender with advanced volumetric lighting, particle effects, and spatial audio. All singleplayer campaign maps, props, and textures are already fully extracted, converted, and ready for scene assembly.

As mentioned prior, all required textures and singleplayer maps are exported. Further assets will later be exported using Greyhound when we get to filming. I am also making a script / screenplay with added extra’s to further expand the environment and immersion.

The images provided above reflect previously exported models, rigs, and maps, with and without light rendering, to guarantee that models can in fact be exported and used in Blender to adequately make this project. All aforementioned textures and models can and will be provided.

I am looking solely for passionate volunteers who are interested in making this project come to life! Looking for:

- Lead 3D Animators + Technical Artists

  • Layout & Camera Artists
  • Blender Lighting Specialists & Environment/Set Dressers
  • Compositor / VFX Artists
  • etc.

If you are interested, please DM me here, on Discord (username is dreadedhavoc) or email me at jasen.jfk3@gmail.com !