I usually don’t render on backplates, always try to do full cgi. But i figured i would give it a try
I worked some more on my automotive shaders to really push them to a realistic state
The post work was done in PS, stuff like the caustics and glare was added in post.
Tank you! In this its not anymore, i remade the shaders for the paint, in the laferri one it was a bit off. But in the laferrari one i wanted to create a high contrast paint, but for the volvo its not spec 1
I actually don’t think that is correct, i’l call it a technical error On the screen i did the post processing on it looked black, but now i see on my phone its still some reflections down there.
As i crank up the HDRI to get a brighter GI, dark areas in the HDRI get more light to. It should be darker, i darkened it in post, but not enough i see XD
Thank you! Well the main thing with matching the lighting and backplate is using a backplate that was taken at the same time as the HDRI was made, otherwise some lighting will be off, the HDRI and backplate i used is linked above
But i know https://hdrihaven.com/ got backplates for most of there HDRIs
Then to get the angle and camera settings right for the backplate i used Fspy