Scripted in Blender, rendered in lux.
Really nice, could you give more information about the script? Is there the chance to animate this image (i don’t know how much randomness there is - but flickering lines in a video will look even cooler)?
basse, thanks so much
I’m not sure on animating this method, there’s always other ways to do things.
If anyones interested, here’s roughly how I made this image
Originally I made the human in Make Human,
> imported it (MH import script) in Blender 2.50
> used another script > Assimp import to import the Blender file (.blend) into Blender 2.57ish.
> duplicated the model & used another script that creates the curvey drawntype lines.
> converted the curvey thing to a mesh & added subsurf & solidify.
> selected the original human mesh & in edit mode selected areas of faces,
> used another script to create a wireframe overlay on the selected verts.
> In edit mode, selected similar/close verts again, deleted faces only, converted to curve, beveled, converted to mesh, added subsurf & solidify…
Then I used the Luxrender export script, converted my Blender materials to Luxrender materials,
> set up the luxrender to render within Blenders uv/image/render window & press render.
12 hours of test renders & crashes until at number 15 render I got this one I was happy with.