When I’m in cycles render with denoise turned on, I create a basic voronoi displacement. The color is inverted and the data is plugged into the height of a displacement map.
When I transition around the scene as in the screenshot, voronoi momentary produces the exact veiny texture I’m trying to create, as if to taunt me.
When the scene is done rendering, it doesn’t produce what I’m going for, it produces overly crispt, disjoint bumps that resemble perfecct semi-circles.
How can I make distorted veins/wrinks from voronoi?