The best shattering examples i have ever seen in blender:
This could be so handy for mango and me
Its from phymec and he added the voronoi things into bullet/blender… ITS NOT INTEGRATED IN THE ACTUAL BULLET ENGINE IN BLENDER!
Anybody know what’s up with Bullet physics outside of BGE? Is it dropped (I hope not!), or is it waiting for something like the upcoming depsgraph work? Seeing these amazing Bullet videos just makes the lack of RBD in Blender (not BGE) harder to understand.
I guess it’s possible to vary fracture sizes (like the plates and mugs in the video). The smoothness of the pieces can be fixed with textures. Comp’ed with particles and smoke and shorter clips this can really rock.
Edit: One thing though, is some of the pieces really look alive and shaky when they should lay dead.
First of all I’m asking from pure curiosity, if somebody developes such thing inside Blender does he have to share it with community? Does Blender’s licence obligates developer to do that?
Second of all - I think if 10% of things I’ve seen related to Blender would be utterly complete then we would have the greatest programm on earth. Unfortunately most of them remain buggy and never reach testing build at least.
@rozmiarek, Licencing is tricky. But I think he’s only obligated to share the source code if he share the software (assuming that GPL applies)… As long as he keep everything for himself it is fine.
Gustav - interesting… I see Blender’s licence has some pros and cons, it’s hard to convince big studios to use it and develop it the way they want (to fit their pipeline) if everything needs to be shared with community. Moreover I’ve heard that the same thing goes to all the games made in Blender. Is it true that they too should remain open source?
Makers_F, true but in that demo Bullet seems to be build into Blender also. he just runs the commands using python instead of using buttons (same results basically)
And seeing as there’s a GSOC project that enables Bullet physics in the viewport. adding the shattering tools wouldn’t be a huge task.
just for info: Bart (ideasman42) just has incuded phymec’s developement as “Cell Fracture” Addon for Mango. Available in (very) recent builds (about r48650)
To note: this is a python rewrite of initial Phymec work in order to have it sooner. When Campbell think is good enough he will probably rewrite it in C to gain major speed improvements.