I would like to start learning about voxel sculpt for a possible implementation in Blender, still no promess and also I will queue it into my todo list but will no harm to start gathering related resources from now.
So papers, links, sources codes will be more than wellcome
Currently I have as a reference 3D coat and voxel3D, I will like to first implement something very basic like a voxel array in a new Space called Voxel Sculpt that using a basic brush could be filled or emty
later using marching cubes reconstruct a polygonal surface from it
then, proceed with refinements like optimizations, more brush implementations and so
I could not do that overnigth, perhaps for an experienced dev that could be done easily so if some dev is willing to ease me the pain …
that feature could also be useful for painting smoke, fields (temperature,forces,etc) and volumetrics like Maya has, and not only for sculpting
As an interesting note, I have found a proposal for a GSOC in 2006 in Blender about implementing a voxel system (at that time a raycaster where not planned, just rendering with particles/halos) but that proposal where very ahead because he planned to use it on smoke simulations and also for sculpting! If that project where accepted and successfully finished then Blender could have being one of the first softwares to include Voxel sculpting back in 2006, much earlier than 3D coat :eek:.!
Lest no miss the chance now to implement it in Blender before the Big boys start including voxel sculpt on them :evilgrin:.