I’ve been kicking around the idea of 360 degree movies for the past year now, and I’m at the point now where I’m starting to experiment. When I say 360 degree movie, what I mean is a video that can be viewed with a VR device like the Oculus Rift or whatever else is out there. It’s not an interactive game, it’s not in stereoscopic 3D (at least not yet), it’s just like being in the center of a spherical screen- you can look in any direction and see what’s around you. It might sound too simple for some, but I think this is a good starting point.
Now, the content I’m planning would all be generated inside Blender. It’s basically like rendering any CG movie, except I’m using the panoramic camera with the “Equirectangular” setting. This way the seams are perfect (or nearly perfect), and I don’t have to worry about any funky and expensive camera rigs.
After editing and sound and all the usual workflow, you have a funny looking movie in a normal video format, like this:
And with the Oculus Rift, for example, the same video can be played back like this:
So it works. It might be a bit hacky or inconvenient, but it shows that it’s possible for me to upload a film in a normal video format onto my YouTube channel, to then be downloaded and played back on a VR device and experienced in 3D.
Now that I know it’s possible, I wanted to know if anyone on here actually has an Oculus Rift? It will be a while before I choose to purchase one, but I’m going to be testing in the meantime. Would anyone like to volunteer to try out the short video animations, and give feedback on them? Any feedback at all, like “it was blurry” or “I could see seams” or “the camera movement made me puke”.
I think 360 degree movies are something that will gain popularity in the near future! Let me know your thoughts!