VR animated hand cursor: problem playing animations

Hi there,

a friend of mine is creating this virtual hand, animated mit armatures, about 70% done already. the goal is to create a hand-cursor for a vr that will be movable by a cyberglove in the end.

i would like to test the animations (at the moment fingers are ment to be seperatly movable with G, T, H, Z, J, U, K, I, Q and A keys), but everytime i hit “p” to do so, blender gets stuck and uses 100% of cpu ressources. nothing happens until i cancel blender through the task-manager.

i’m using winxp SP2, blender 2.41, 3ghz amd, 512 mb ram. older blender versions won’t work either.

the hand is supposed to work under linux though but i don’t have any way to test that.

any ideas what might be wrong?

the blenderfile of the hand can be downloaded here:

[>] http://www.DeadEternity.de/filehosting/hand_new_bone_smooth1.zip

thanks for your help!

-zapman

interesting to know would be also if you have the same problem with this file or if it works fine on your computer…

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