Me and my friend are trying to find a way to bake multiple texture with vray in blender,
after some help we use this script:
sce = bpy.context.scene
sce.vray.exporter.auto_save_render = True
sce.vray.SettingsOutput.img_dir = “//bake/”
sce.vray.VRayBake.use = True
Manual object list:
ob = [‘cube’,‘plane’]
for ob in objects:
for ob in bpy.context.selected_objects:
sce.vray.VRayBake.bake_node = ob.name
sce.vray.SettingsOutput.img_file = “bake_%s”%(ob.name)
the problem is vray opens 2 windows to bake, but renders 2 times only the 1st object (cube).
it’s possible to fix?
thank you in advance!