Hi
I am trying to import a VRML model into Blender and I am experiencing a few difficulties.
The model itself imports fine - however if I try and make the faces “smooth” shaded - nothing happens - and if I apply the subdivision surfaces modifier with the Catmull setting - the mesh gets peppered with holes.
It looks like all of the faces/edges/vertices that make up the triangles of the mesh are separate entities in their own right.
Is there any way to merge coincident edges/vertices to make this model a solid?
Thanks