I’m rendering a 12h video of a clock. I already reduced the resolution to 160x160 so it doesn’t take too long. It started very fast like 1000 frames / second. In the meantime it dropped down to ~ 5 frames / second. Since its a 12h long video running at 29,97 fps I still have to render ~ 240000 frames ( 1056713 / 1294690 ). That would be ~ 12 hours to render.
Do you guys have any idea why this is happening and how I can fix this?
Well, something is changing between 79% and 80%, and it’s on your computer’s end, not Blender. A drastic slowdown almost certainly means you’re no longer using RAM and are instead using hard drive space for caching. Can you post your system usage after the slowdown?
I guess I found the problem. Looks like the playhead has problems going further than “1048574” frames. Thats the point where it starts to slow down. Easy fix is setting the fps to 1. Since a clock moves only once in a second the framerate is not a problem.