[Vuforia] Visual noise in models

Hello everyone,

I am using Vuforia 6.2 & Blender to make an Augmented Reality scene and these past few months i have encountered this bug in every scene.

When i scan the image and the scene shows up some of the meshes seem to overlap and there is a visual noise. This becomes even a bigger issue as farther away you look.

I have been able to (partly) solve the issue by using Boolean and Union the models so their meshes don’t overlap which creates the visual noise in most cases. This is very frustrating because this happends even when i make a simple box. It’s hard to explain i hope the examples will clerify by problem.

Some images / examples:
Image: http://nl.tinypic.com/r/1zmpb88/9
Video: https://youtu.be/pxS20A05-40
As you can see the bottum meshes / windows show some kind of noise and i have no idea how to fix it.
I really hope someone knows this issue and how to fix it. It would mean the world to me. -

Development OS (Mac OS X, Windows, Linux): Windows -

Mobile OS and Version: IOS 10

Mobile Device Manufacturer and Model name: Apple

No demo blend file supplied to review !!
Why not ?? This is obligatory for ALL support questions.

Ensure you have no overlapping or duplicate faces in the same location.

Your bug is known as overlapping polygons.
In short it’s a precision thingy. The bigger the scene gets the bigger the precision problem becomes.
Here you have two (2) objects occupying the same location in space & time continuum, as is possible in illusion aka virtual reality. To resolve, clean your geometry - remove hidden polys or make more distance between.

I was already under the impression this stuff is taught & learned in school… @ computer science :confused:

anyway enjoy :slight_smile:

Uh, Richard is tired? :wink:
pufpuf… pass it on