A new pilot in his brand new fighter, decides to take it for a test run… into some asteroids!
any suggestions would help! i plan to redo the cockpit later, to have a chair and pilot inside here is the first picture.
like my asteroids? :spin: I’m working on them too!
April 17, 2008, 12:55pm
perhaps make a few more dents in the asteroids, they look a little smooth, even with the texture
April 17, 2008, 2:22pm
try a displacement map on the astroids
April 17, 2008, 2:27pm
as far as asteriod texturing goes, make the texture itself a bit smaller. (make sure the textures are seamless.)
the texture itself is actually seamless, but what is a displacement map?
April 18, 2008, 1:32pm
Displacement mapping allows a texture input to manipulate the position of vertices on rendered geometry.
Blenderwiki, Displacement Mapping Manual
To read more, visit this
Displacement map added, any other suggestions?
April 21, 2008, 7:25pm
good with the displace map but with displacement maps I like to subsurf it just give it a try it just looks better.
subsurfified! and any spaceship comments?
April 22, 2008, 12:38pm
no ship comments just make more subsurf and make the displacement map smaller not less displacement just a smaller map.
how do i make the map smaller?
April 22, 2008, 12:56pm
is the map from blender or is it a image file if its a blender material like clouds just go to size.
the image is just an outside texture
April 22, 2008, 1:43pm
oh ok you should try using a blender clouds for the displace map or something
where is the size thingy? :spin:
April 23, 2008, 6:57pm
where you upload the image or when you add clouds in the texture button F6 say you add clouds which I sugest for your displacement map change the noise size.
cloud texture and size added, any other ideas?