A new pilot in his brand new fighter, decides to take it for a test run… into some asteroids!
any suggestions would help! i plan to redo the cockpit later, to have a chair and pilot inside here is the first picture.
like my asteroids? :spin: I’m working on them too!
eb264
(eb264)
April 17, 2008, 12:55pm
2
perhaps make a few more dents in the asteroids, they look a little smooth, even with the texture
Regono
(Ryan Maggs)
April 17, 2008, 2:22pm
3
try a displacement map on the astroids
N00bhaxor
(N00bhaxor)
April 17, 2008, 2:27pm
4
as far as asteriod texturing goes, make the texture itself a bit smaller. (make sure the textures are seamless.)
the texture itself is actually seamless, but what is a displacement map?
N00bhaxor
(N00bhaxor)
April 18, 2008, 1:32pm
6
Displacement mapping allows a texture input to manipulate the position of vertices on rendered geometry.
-Blenderwiki, Displacement Mapping Manual
To read more, visit this link .
Displacement map added, any other suggestions?
Regono
(Ryan Maggs)
April 21, 2008, 7:25pm
8
good with the displace map but with displacement maps I like to subsurf it just give it a try it just looks better.
subsurfified! and any spaceship comments?
Regono
(Ryan Maggs)
April 22, 2008, 12:38pm
10
no ship comments just make more subsurf and make the displacement map smaller not less displacement just a smaller map.
how do i make the map smaller?
Regono
(Ryan Maggs)
April 22, 2008, 12:56pm
12
is the map from blender or is it a image file if its a blender material like clouds just go to size.
the image is just an outside texture
Regono
(Ryan Maggs)
April 22, 2008, 1:43pm
14
oh ok you should try using a blender clouds for the displace map or something
where is the size thingy? :spin:
Regono
(Ryan Maggs)
April 23, 2008, 6:57pm
16
where you upload the image or when you add clouds in the texture button F6 say you add clouds which I sugest for your displacement map change the noise size.
cloud texture and size added, any other ideas?