Add-ons that extend right-click etc. with pie menu
There are some pie menu add-ons already, but this is a pie menu that I customized for ease of use.
Blender is CG software based on operations that use many shortcuts.
Certainly the most frequently repeated important operations are faster if performed from the key.
But, It is hard to use keys that are hard to press and keys that are only occasionally used.
In this add-on, I narrowed down the keys to be operated, set the pie menu to an easy-to-access key from the left hand, and summarized the functions used by that pie.
You will not release your hand from the mouse and hit the P key, U, J, etc.
In particular, it is used in many cases because the basic operations such as mesh mode switching, editor type switching, and object addition are faster.
$ 5 - gumroad
- Right Mouse
- Right Mouse + Shift
- Right Mouse + Shift + Alt
- Right Mouse + Shift + Alt + Ctrl
- Alt + Q
- Alt + Shift + Q
- Shift + S
- Shift + G
- Shift + F
- Shift + T
- Ctrl + D
It works without this, but better with it.
- Boolean tool
- Loop tool
- Hard Ops
Explanation of various pie menu
Mesh Select Mode (right click)
- As in Maya, you can switch the selection mode directly from the object mode state and enter edit mode
- Possible with UV editor
- You can access Redo Last
Add Object (right click + shift)
It is a pie menu that I always use when starting modeling.
You can create primitive objects immediately.
In The node editor gives you access to frequently used nodes.
- Also possible in edit mode
- Possible with node editor
At the bottom of the topic there is a small icon list where you can access other items.
- Various lights
- Lighting objet for Eevee
- Cross empety
- Circle primitive
- Single bone
Shading(right click + shift + alt)
At the bottom of the pie menu there is a small icon list that allows you to access the following items.
- Automatic smooth
- Display on top
Pivot(right click + shift + alt + Ctrl)
This will set an existing pie menu as a keymap.
Editor type(Q + alt)
This is a pie menu to be utilized most.
By making it easy to switch between editor types, you can edit comfortably without being tied to the screen.
Editor type switch (others) (Q + alt + shift)
Cursor / Origin (S + shift)
I use a lot of features to place the kernel in the world position and place objects in the kernel position.
- Set the origin at the bottom of the geometry
Tool (F + shift)
We have summarized the various features that support modeling.
It summarizes the functions to determine mode fair settings and operations such as apply / join.
- Apply transformation of rotation and scale
- Convert curves to mesh
- Combine objects
- Bevel, Solidify, Array
- With Hard Ops use option enabled, access Hard Ops function and configure Modifiers.
- Unlike Sharpen which can be executed from the Hard Ops Q key pie menu or array using manipulators, it can be operated with the adjust Bevel function or mouse movement which does not affect the mesh.
- Join BoolTool
- Requires BoolTool Add-on
- Difference of BoolTool
- Requires BoolTool Add-on
Tool misc (T + Shift)
- Align function
- Immediately execute XYZ scale 0
- Immediately execute XYZ scale 0 with active axis
- Function to make the selected surface flat by setting the scale to 0 with reference to the normal
- Material link
- Modifier Link
- Parent Clear
- Parent Clear(Keep transform)
Selection (G + shift)
I often make use of the More-select and Less-select features.
UV Expansion (D + Ctrl)
In combination with selection pie menu, high-speed UV Unwrap can be performed.