Can anyone tell me why the camera in my blend file did this? It happed to me before. How can I fix this? What caused it to happen in the first place?
All of my project’s graphics were deleted and replaced with Suzanne, so the problem is really a little larger than it may originally seem. The only solusion I found would be by creating a new blend file then appending all the data from the original … which will take a long time…
Thanks! I have no idea how I messed it up, but I’m glad you were able to fix it. Is there anything anywhere indicating if there is an object set as the camera? Or are you just suppose to know?