I’m stucked on a strange affair: i just painted waits at a tip of a leg, and, at the second (and any other place i tried) bone and surrounding selection just won’t react to my painting… At my first bone an error message asked me to use waitpaint with only 1 level of multires. I did so and began with the successful first step… I select the bone, than shift select the mesh and get the proper look in the 3d view… Any idea why i can’t go on? :o
w-e-i-g-h-t, lol. http://wiki.blender.org/index.php/Manual/Weight_Paint. Do you have appropriate vertex group active?
Easy to forget to parent object to armature before painting. I have one of my video tuts covering weight painting here http://learnblender3d.com/contact/
Also, is it all one armature?
Oh Gosh, folks! You’re so right, thanks! I, dummy, forgot that D*%&§ modifier at the start!
Well got the all day to paint WEIGHT (
haven’t give an eye into my dictionary… ) on this new test… And yes, there is a sole armature involved here.