here is my work-in-progress project, a “Waldweg”:
I’m using 5 particle systems for instancing plants (5000-10000 instances), rocks (10000 instances) and leaves (100000 instances) each.
The rendering is done in two passes: one with Surbsurf Scattering and one without, later I combine these.
I’m planning to add more green stuff but my laptop is on it’s last bytes of memory while rendering this one If anyone has hints on how to lower memory consumption would be awesome
greetings /// stardiaries