Hello! This is my first post here, I need some critique on my first attempts on a walk and run cycle. I’m trying to develop a game and I want to make sure the animations are fluid and “cartoonish” and not just lazily put together. I asked a few online friends and even though everyone says it’s good overall they all pointed out different things like “too much twisting” or “arms swing too much inward” and although they might not be animators or 3d artists, I’d like to trust that at least something is off or I’m just not understanding what they mean.
Firstly, I can find a way to fix the clipping on the butt, that’s not my main issue. The issues I can see on my own that I’d like to fix are; the walk cycle looks a little robotic and the arms in the run cycle maybe move too fast? Not entirely sure, maybe it’s not as bad as I think it is. Let me know though.
Anyways, I know animation takes time and weight painting can be a pain but I’d like to see what anyone on here has to say about the animations. It is low poly and the game is meant to be retro but if someone can give me some advice or tips in general, I’d greatly appreciate it!
link to walk cycle: https://gph.is/g/ZYprwQw