I’ve been working with blender for well over a year now and have soaked up a lot of information in that time. As far as animating goes, I have done everything physics-wise in Blender, such as particles, fluids, softbodies, and cloth. I have also modeled some different characters and so I have a bit of experience with rigging and using IK chains as well so I could easily pose my characters in still images. But when I recently decided to actually begin working with some REAL animating in Blender, issues popped up right away. I did a lot of research as well as reading tutorials, but some of my questions are still unanswered:mad:.
I have a fully and well-rigged robot model (I made it before Transformers 2 just to let you know) that I want to incorporate into real video footage… which means I need to have it decently animated. I know how to use IPOs, the action editor, and also NLA strips, so that’s not the issue:no:.
Currently, I am working on a walk cycle, but I have the whole “Slippery Feet” problem. I have the legs/feet go through the 4 main walk cycle poses and it looks just fine, but when I figure out the stride distance and animate it along a path, the feet move all over the place(a bit of an exaggeration:D). I’ve gone through the IPOs and inserted key frames to try and keep the toes/feet from moving, but I can’t get rid of all the motion!
Basically, I’m wondering:
Is it a common problem for walk cycles to not work with several keyframes?
If so, is adding a bunch of other keyframes in between the best way to fix it?
What other(if any) methods do animators use to fix this problem?
Are there any walking tuts that go into more depth with this sort of thing?
Thank you for hearing me out and any help would be greatly appreciated! As you can see, I understand the technical side using Blender, but as far as becoming good at creating lively-looking animations I’m sort of stuck… ANY information would be most useful right now! Thanks once again in advance!:eyebrowlift: