Walk Cycle Along the path Troubles

Hi guys, i am working on my new animation, and i have a scene where my character must walk in a huge room, catch a object, walk to another place, catch another object and go out.

i saw a tutorial on blender cookie.com where they taugh how make a character walk along a path. My question is: How i animate the rig along the path, then set up it pick up the object, and then go back to the path?

I mean, is there a way to use path animation settings like “start frame” or “end frame” or another stuff like it?

if you want to change the speed for the path animation, you can go to the graph-editor and change the f-curve for the evaluation timing of the path. add keyframes for the position you want your character to stop/ to go on. after that change the f-curve to same y-values for this keyframes -> this will stop your animation along the path between those keyframes. as this is an advanced methode, you should look for a tutorial for f-curves/graph editor first for more informations.

why don’t use walkomatic find in the forum
my walkomatic walk is here

i didnt know about it, how it works?