http://mitglied.lycos.de/mosebjorn/
cheers BM
added another one 11.6.
it’s a bit slow… like a man in the moon.
also movements are steady, even… how you say it… she doesn’t “have a walk”… people walk in many ways. try to add something, swaying, bouncing… something.
.b
i m working on it as you see
she has no face to yet.
it was more or less a test to see if i can use the tripod webspace
BM
ok. sorry, I thought it was test for walk cycle.
.b
Did remove the old one
i think this lady has more … something
http://mitglied.lycos.de/mosebjorn/
BM
is it just me, or does it look like her hands cannot keep up with the pace? well, much better than the first one anyways… one of the things to fix is how the feet meet the ground. she should step on heel, not toes.
.b
hi basse
you’re right with the feet / heel thing.
well about the hands;
in fact the hands reach their turning point some frames later than contact.
i took this idea from physics :
a forced oscillator always has a phase shift .
so this was planned to give a little more swing.
maybe the hands schould stay closer to the butt ?
BM
update with heels fixed.
watches some catwalk clips
found models are moving arms widely
so i gave it a try
BM
changed rigg to have a neutral bone when walking speed oscillates
( it does when sneeking )
added a sync - bone to the floor to aviod sliding when animated along a path
changed feet timing to “non sliding”
changed groups to have a softer torso movement
used jpeg encoding AVI so everyone can watch it
http://mitglied.lycos.de/mosebjorn/
please comment
BM
she has boob-bones!
animation is looking great. I would say you have this walk covered… but ofcourse, it gets a bit monotonic (can you say that?) after couple of steps…
anyways, are you building an animation?
.b
she has boob-bones! icon_smile.gif
yes i did not mess araoud RVKs right now but wanted that little bounce
on contact ( must nor excagerate? this )
anyways, are you building an animation?
it’s just for fun and i think i ll do a animation when i have some kind of idea for a script .
the major reason was testing if the rather low poly model moves ok.
now i ll go back to improve the model.
gets a bit monotonic
path animation and a wild cam-movement helps to hide this severe disadvantage of walkcycles ( i think if you want to do a good anim you have to pose all through the steps)
path example :
http://mitglied.lycos.de/mosebjorn/ely1/path.html
BM