WalkCycle

Walk cycle rig, still needs some refinement, but its my first real blender organicish rig,

Hm.
Looks really stiff and unrealistic. Try bending the knees and elbows, lowering and raising its body as it takes steps. You can rotate the chest along the the z-axis instead of, what I am assuming is, the y or x axis, so it doesn’t look like the character has a slight limp.
There’s also an obvious twitch, maybe some weird keyframes or constraints? The walk is also too slow, speed it up a little bit, it almost looks like it’s walking in slow motion.

This all comes with practice! Good luck.

thanks, I’ll get the hang of it again, I just have not done any keyframe based animations in a long time, I had been working with in game transformations, trying to get physics to make a walker… not the easiest…

I’ll post it agian later tonight,