I’m making a simple game with a snow man that creates snow when he ‘walks’. The snow balls are dynamic and die after ‘100’. I set up 6 sample frames for a simple bobbing animation to make him look like he’s sort of walking. On each frame I hit ‘i’ and chose LocRot. In the logic panel I have him set as static and the up arrow has hm move forward and play the animation on ‘loop stop’. Without the up arrow animation setting, the snow man goes forward without any problems?
Any suggestions on how I can fix this issue?
winter.blend (889 KB)