I have a fly-model
I followed an approximation of the spider model on Blendercookie.
SO I have a masterbone to which the legcontrol bones are parented.
The problem is that I used that master bone to animate approximatly where the body would be in the 3D space .
A rough walking “location” animation. If I would have done this with the Body bone,the legs would have remained firm on the ground which is not what I needed at the moment.
Now I do want to make ma walking animation. But because of the controls that are parented to the master,they don’t remain in place.
What I normally do to solve this is add an IK with an empty,and move the empty.B
But that worked on a model with no master bone. and on which I DID animate the body location (which here I did not)
So now if I add an IK to those control bones the ik chain only goes to the master and ignores the legchain it should take into account.
I have experimented a bit with the floor constraint and it is somewhat what I want. But I don’t think it’s really flexible to add/remove bones that need to remain fixed, and then remove that till I need it next time.
Any other stuff I could do?
so as a recap: a body is animated,but I want a control/IK/constraint on legs in 3D space,not local.