After months (on and off) of experimenting and trial and error I’ve finally found a workflow to match CGI with real world footage. I put this video together roughly just as a proof of concept since I’m not very good at compositing.
@ Bionicle: I remodeled most of the geometry in the real world scene at the frame the explosion happens. Then I UV project textures from the footage to the 3d geometry. Then i used the Fracture script to “split” the geometry into seperate meshes and apply rigid body physics, then I crash a object through the wall while recording game engine physics to ipo.
@ Axelh92: It’s a couple of months since I did the tracking so I don’t really remember But it was either PfHoe Pro or Icarus.
I didn’t quite know how to use this script so I just opened the .Blend, saved the Fractureme3d script as a text file which I opened in text editor within my scene and ran it with the meshes selected
how did u get the animation to look realtime? When i record game physics to IPO, the animation is slow and it looks like the matrix. How can i speed it up other than going into each ipo and scaling it down?
@blazr_raidr: In the “World” button under the tab “mist/stars/physics” you can set the fps for the Bulletphysics. For this video I set the physics to 20 fps while the rendered animation was 30 fps. You can play with the relation of these two to get the desired speed.
@3pointEdit: The footage was shot in 720p at 30fps as a H.264 formatted .mov file. No need to convert to sequence.
ok, thanks ezpRado. But when i decrease the fps for the physics, pieces of the wall go through my ground, while at a higher fps, the pieces don’t go through. Its really annoying me. Any ideas on how to fix it? Thanks
I noticed that when I decreased the physics fps the simulation behaved a little different. But I turned “log”, “phys” and “sub” up to 5 as I think it increases the physics accuracy. Also it may help to subdivide your ground and make sure it’s thicker than just a plane. I also set my ground as Convex Hull bounds.
I’m far from a bullet expert but I’m more than willing to share settings to help you!
As mentioned I used month’s to get this working.