Wall Mirror

http://home.comcast.net/~jfreeman1125/Blender/wallmirror.jpg
This a mirror I would like to build for our home. I can’t figure out what is causing the black spots on the mirror.
The vase and flowers were downloaded from blenderman.org

Let me know what you think.

Nice work.
The wood is not realistic, widows aren’t realistic.
I love the flowers.
I think it is cool!!!
Bye bye :smiley: :slight_smile:

Here is an updated version. I would appreciate your C&C
Thanks

http://home.comcast.net/~jfreeman1125/Blender/wallmirror1.jpg

Do the black spots appear even if you try to put the camera in a different position?

Yes they do. Here it is from a different angle. It is just a plain with a reflective material, there is no texture applied to it.http://home.comcast.net/~jfreeman1125/Blender/wallmirror2.jpg

Hrm, funny…

black dots

Something to submit to bugtraQ if I were you

Stefano

Here is another update. Please post some C&C. I would really like to improve this image. Thanks.

http://home.comcast.net/~jfreeman1125/Blender/wallmirror3.jpg

Why don’t you try to put two or three little spot in the wood over the mirror?
Bye

Here is the latest update. I changed the lighting (replaced the lamps with area lamps) and the spots on the mirror went away.

http://home.comcast.net/~jfreeman1125/Blender/wallmirror4.jpg

looks nice, the walls are a little plain, but nice job.

I like it :smiley:

Great modeling !

One thing you might want to do is put stucco texture on the walls, it will really add realism to the look. Map the stucco as a nor map so it creates an actual 3d texture.

Then, adjust the windows to be more reflective (turn “ref” up), and maybe even turn on a bit of raytrace for them too. Just a bit. Also, take the texture you have on them, and map it one more time as a “nor” map, with a little nor, to give the windows texture.

The mirror is great already, and I like the additional items you have in there too. The wood looks ok to me too.

You could also try rendering with “AO” turned on (Ambient Occlusion) to get a more “grainy” photograph look.

Good work !

-niko

I notice that the black spots in the mirror don’t appear now. What did you do to solve this problem?

Piovasco: I changed the lighting in the room. Originally I had serveral regular lamps in the room, I took them all our and placed several area lamps in the room. In the current image there are 12 area lamps in the room but only 4 of them in the center are casting shadows. I am also using the Intel optimized build of Blender.

Nikolatesla: Thanks for the compliments about the modeling. I have to confess that most of the modeling was done in AutoCAD I am still learning how to model in Blender. I work for an architecture firm and it was quicker for me to model it that and then bring in to Blender.

I agree that the walls need some texture. I will have to get to that next. I took you suggestion about the texture on the blue glass on either side of the mirror. I also did the same thing with the wood.

I will have to experiment with AO. I haven’t gotten in to that yet.

http://home.comcast.net/~jfreeman1125/Blender/wallmirror5.jpg

This one was rendered with AO. I also added a texture to the walls. Let me know what you think. Thanks.

http://home.comcast.net/~jfreeman1125/Blender/wallmirror7.jpg

The shadow under the shelf is a little funky for a house… I like the blue glass!

BMD

I really like it. The textures are really nice. I dig the rippled blue glass and the wood textures. The molding on in the middle of the wall and the flowers were a nice touches also.

My only suggestion would be to change the color of the walls or lower the lights a bit. The light seems just a little to hot on those white walls. Just a suggestion, but I think a nice deep maroon would look great on the walls above the molding, then leave the walls below the molding an off white (just a little darker than they are now).

It would also be a nice touch if you added some detail to the hallway behind the open door there. Anywho, I think it looks cool. Nice work!