I am playing w/ animated cameras and was wondering how I could always focus the camera in one direction - no matter where it is on an animated path. Say, if I am animating a camera to travel around a table, to always focus on the table. Is it something to do w/ empties?
Add empty to the point you want your camera to track, then select Camera, press shift and select the empty and press Ctrl-T (make track)… you might need to parent the Camera to the Empty first, I’m not sure
Select the Camera and add a Constraint ( press the Chain icon in the icons bar to get the buttons)
When you press the only button available- ADD, you get the “Track to” window.
Enter the name of the object you want to track.
You can add as many as you want, and play with influence and use the IPO curves
Bye
António
Is it possible to move a point of a bezier curve to a different axis? Say, to bend from the “X” axis to the “Z” axis. I would like the camera to animate around the top and bottom of a word then end up focused looking straight at the front of the word. I guess I could always animated the word to rotate to meet the camera. What do you think?
How does the tilt function work? I tried it on a path and didn’t notice much happening until I rendered the image. The object was no longer in the camera focus…Hmmmm.