Want B-bone to twist but not bend

Is there an option in making B-bones where they twist (e.g. Y axis) but don’t bend? I want a basic wrist twist (e.g. turn a door handle) and the B-bone is turning the whole forearm to rubber.


yep, just set the in and out handle values to 0. They are found right next to the segmentation field in the bone options.

If you experience pinching on your mesh from this, then try setting the value to something really small like 0.01 instead. I had it happen once, so just a heads up :slight_smile:

Awesome answer - just saved me from hashing something out with multiple bones constrained together. thank you.