I’m making a reconstruction of a historial space in my city. I plan to release in an unity executable and maybe as a web version once is optimal enough. you will be credited in the project and payed royalties if I find a possible way to monetize my project.
Most of the modeling is already done and I need help with some assets, like urban furniture, things such as lamps, cars, if you only model you’re welcome, but any skill is welcomed. I’m about to move things to the game engine and a good amount of my time will be spent coding now.
The place is the major square of Valladolid, one of the first major squares in Spain dated from1562, older than Madrid (1619) and Salamanca (1729). I plan on moving to make the square as it was at older moments in history.
Here are some pictures of what the project currently looks like
If you’re interested the IRL place is this one:
Also you can take a look at how it looked before since I also plan on adding some elements from back then:
https://www.google.com/search?q=plaza+mayor+valladolid+siglo+xx&tbm=isch
I plan to comunicate throuht discord or telegram, any platform that allows sending files and easy realtime messaging.
What can you get joining this proyect?
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I can teach you to work with any of the above and give you insight about certain areas you might not be familiar with, that’s probably the biggest reason I can see that you can gain joining me, you can learn faster but it will have to be things that help me, which are quite a few, so there’s probably something you can learn
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Working on a medium sized team project (This was one of the reason I personlly liked joining proyects when I gained some experience)
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And of course, being credited once the project is relased, and have a nice enviroment for assets modeled in your portfolio
Some of the tasks I need to do are:
- Modeling
– Completing the floor, modeling the pavement and adding some textures
– Modeling the street floors (a geo nodes is already prepared for the heavy lifting for most this task)
– Preparing online downloaded models (ie: changing materials to cars models from different sources), those models will later be placed in a randomized way which I will program - Scene organization and unity interoperability (Since it’s a decently sized scene you can play importing models and we could learn to develop a good way to import/export objects)