First off, I’m new to the forum, so hello everyone.
I would like to be able to use a global illumination renderer like lux to bake the lighting of a scene to a texture for use in the game engine. Ideally, I’d like something that could be integrated into blender so I could just use the “bake” button simply because then I won’t have to worry about exporting/importing things with multiple sets of texture coordinates and such, which is usually a pain.
I notice that at one point in Blender’s history, it had radiosity that actually worked, but it looks like that is no longer the case (the “indirect lighting” in 2.53 does not really serve this purpose as light doesn’t seem to bounce off of objects correctly if at all).
Basically, I’m hoping that someone who has done this sort of thing before could provide some general tips on how to achieve it as painlessly as possible.