I’ll try to explain my situation the best way I can. I have a pair of very high poly shoes using 2 different materials on this one object with procedural textures (Material “Top” is a leather procedural texture and Material “Bottom” is a rubber procedural texture shown in the picture below).
I also have a low poly version of these shoes and I want to bake the high poly mesh with the procedural textures to the low poly version. I know I need to convert the procedural textures to images for the baking to work, but I don’t know how to do it even after watching countless tutorials about this.
I’ve already UV unwrapped the shoes, and I’ve tried adjusting the bake ray distance and bake setting, but I’m still not getting it right. What would the workflow be for something like this? If you need any more information about anything, please let me know, thanks in advance.