Thanks for the comments.
Warbirds is a very old game and doesn’t have a modern graphics set up as far as we know.
I’m a volunteer and had to figure out how to get it to this point.
I build in Blender, export as an FBX import into 3D MAX and then export the files that the game understands.
A decision was made a while back to stick with 3D MAX as the 3d modeling program of choice so, we’re stuck with it. It’s the only way to export the files that the game uses.
I have yet to use cycles.
Another volunteer tried it and exported the files from MAX and it didn’t work.
I’d like to give it a shot sat some point but time is pretty limited.
I doubt I’ll ever use it in Warbirds at least until they make a Blender exporter for the game.
Too much back and forth with MAX drives me crazy.
I also can’t see any differenced between the models that were built for the game a while back and mine as far as resolution goes.
The models are limited to 7,000 polys for the external model and 2,500 for the internal model.
I’ve been told that 7,000 is a lot but not being an expert the exterior is the best I can do at 5,400.
It’s tough to figure out where it will land.
The cockpit is close to 4,000 and I think I’m leaving it there.
Some of the very few cockpit models we have as an example range from 4,000 to 7,000.
I have Witold’s book and use it but I think he has a lot more polys.