need your help to improve the mesh.
Model this by following the tut on http://67.15.36.49/team/tutorials/eric_orc/eric_orc_01.asp
a real model attempt at a 3D software
frame
smooth
The 2 orcs look like come from diffrent clans
when apply sub surface and set smooth, the eyebrow is flatten, and the whole mesh seems to be funny other than evil, but
has a obvious eyebrow and an evil looking. So, I need your c&c to help improving the mesh. thanx
BTW:
1.what is the peer to LW’s Smooth Shift
When I say Smooth Shift, I mean turn on the smooth shift tool(shift-F) and click once, then proceed to tweak points and polys using Stretch (h), Move (t), and Drag (ctrl-t) tools.
in blender? I do many of the SS by using Knife, but in this pic
Now that I think about it I think I may have selected all the polygons and Smooth Shifted them forward instead of selecting all the points around the head in order and Extending them backwards.It would probably be easier to select all polys and SS them at once instead of trying to select the points in a circular order.
I don’t think Knife will help (is the author wrong? the pic says extend), so I select all the outter vertices and Extrdue them.
2.How to lift a face around a axis? I use Extrude, Esc, merge the 2 vertics on one edges, then move the other 2 vertices. Often, I have to delete face on one place and build other on else place. This method is tedious.
thank you again.