over the last two days I finished a project that really helped me to feel more confident around Blender. I was a C4D user before and was transitioning back and forth in-between these two.
My goal with this project was to only use Blender for texturing and modeling. I managed it, to create every texture in the scene as a procedural texture. The labels are done with Illustrator.
Smaller projects like this are just awesome to refine the workflow in a program. The only thing I can’t get my head around is the Compositor. I’m just not digging it. But it’s the same for me with C4D. I’m much faster and efficient using Photoshop. I guess it’s just personal preference.
But well,…all these tools can live in great harmony!
Stuff I tackled: Vertex Painting, Advanced Node Trees, Procedural Textures, 5k Textures, Basic Rigging (Leaf’s), Fur and Particle Systems
Stuff I couldn’t get to work the way I needed them to be:
Proper DOF, Noise Reduction and Subsurface Scattering
I will definitely cover these in future Projects…
For now I’m fine with this encounter,
Enjoy, and thanks for reading!
Worktime: 16 Hours
Rendertime: 2 Hours
Greetings from Hamburg/Germany,
HAVE A GREAT 4TH JULY!