Ok so what would I do to convert this face into looking more female. I want it to be low poly. But some more faces doesn’t make a difference. How would you move the vertexes around. I followed a female head but it turned out to look almost more male than female. So how to make it look female? If you want check out the blend, I got a litltle suprise in it. That is why I put Warning in the title lol…
Woman.blend (520 KB)
First of all you need to pay attention to what defines a woman’s face. I am no expert in human topology, but it is the height of the ears and their shape, the eyes are probably the most important, and the shape of the jaw. Now I also have to point out your triangles (egad! I count at least 15 from just this angle.) These would need to be fixed to have good animation and even for a still render, I would not want them. I know that’s off subject just couldn’t help mentioning it. Also I would study a bit on edge flow. My last thought is to mention makehuman, I think you could learn alot about female anatomy by simply loading the software and playing with the female to male sliders. That will essentially give you a 3d reference that you can spin around and scale up and down. I have found that their anatomy is quite accurate. Good Luck! I’ll DL your blend and see if I can shape her up later tonight. BTW: I actually think your models basic shape is half decent…Until you put more details it will always look androgenous, so possibly you are in a righter track than you think already, and you should put her eyes and ears in and then see what you have.