So I’m new to the forum, and unsure if I’m posting in the right area. I’m relatively new to Blender and making models for games (what I’m trying to do).
I downloaded a model that someone made for XNALara and I imported it into Blender, and I apply the textures to the respected parts of the model (each part of the model is separate so when it does export, a bunch a parts export, not one model.) So when I try to export the model using the SMD export script, I thought I had to uncheck the blender textures. So when it exports I get a bunch of errors that say;
example:
- WARNING 595 faces on 22_belt2_0_0_0 did not have a texture assigned *
It says it on every part for the model, but when I go into the texture menu it looks as if all the textures are there.
When I keep blender materials it exports fine, but the I get it into Garry’s mod 13 and it’s missing textures. It wasn’t a .qc error, because I used the MDLTextureInfo program by cannon fodder, and all the texture files were found for the model, but I guess not assigned for the blender file.
Sorry for the long post, I can give more information if you need it