Lately I’ve been trying to improve my GLSL skills through simple projects.
One of those projects is to make a warp/jump effect for a spaceship.
The basic idea is this:
If the y-value of a vertex is greater than a certain variable, that y-value is to be multiplied with 1000.
But I don’t know enough about how the vertex shader works to do that : S
However, I did manage to make something with similar logic in the fragment shader.
I’ll attach a .blend of my current progress.
Any help would be greatly appreciated : D
PS: In case anyone wants to know, I’m trying to imitate the warp effect seen in the sci-fi series Dark Matter.
Warp_Type_00.blend (525 KB)